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ELC Magnetic Fishing Game

  Recommended Age: 3 - 8 years
Details


ELC MAGNETIC FISHING GAME

Let's see what we can catch, a shark, a jellyfish or a crab!

Features & Benefits:

  • Boosts dexterity skills Develops hand-to-eye coordination
  • Two rods means friends can play too!
  • Playing with friends boosts social skills - sharing and taking turns
  • Identifying sea creatures
  • Magnets teach cause and effect

Want To Know More?
Let's take turns to try and catch a colourful sea creature - carefully lower your fishing pole down into the deep blue sea and try to catch a sea creature with the magnet. Lift up your catch gently - can you name the creature? Is it a crab, a shark or maybe a jellyfish? 
Keep fishing until all the sea creatures are caught, then count them up to see who has the most before putting them back into their ocean home to play again.


Our product #: 68138

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